Tuesday, August 14, 2012
Build a Story World
Elidor
Cont’d
So the children arrive at the street, now
demolished. Only an old church remains. In this odd place a fiddler appears in
the distance playing strange music. A plastic football snaps lead in the church
window. One by one the children disappear until only Roland is left in the
empty church where the fiddler finds him. Roland runs out the door back towards
the street. “But he never reached the sidewalk for the cobbles were moving
under him. He turned. The outline of the church rippled in the air, and
vanished. He was standing among boulders on a seashore, and the music died into
the crash of breakers, and the long fall of the surf.
With each major transition in the story the
disbelief, the impossible, is emphasized.
They find the treasures in the Mound, when danger forces them back into
their own time with the treasures: the jeweled sword, golden stone, and pearled
cauldron, which all change.
“In his hand Roland held a length of iron
railing; Nicholas a keystone from the church. David had two splintered laths
nailed together for a sword; and Helen an old, cracked cup, with a beaded pattern
molded on the rim.”
The tone of dealing with the impossible
heightens the action as well as the mystery. When the electric appliances start operating on their own,
even the unplugged ones, they consider telling their parents; but even they
don’t believe the treasures are causing it. Over and over the children try to
ignore, forget, disbelieve the strange circumstances surrounding them, but with
each impossible occurrence they are forced back into their relationship with
Elidor.
They finally accept that their reality and
Elidor’s world have intermingled, even in its impossibility, and now begin to
seek a solution that mingles the two. “But if the Treasures are in Elidor, we’ll
be left in peace.” They go back to the demolished church dragging the treasures.
They figure out the clue and at the end, “The children were alone with the
broken window of a slum.”
They started in the broken demolished street and
they ended in the demolished street. Everything about the magic stayed
contained within the limits of their comprehension and ability to process and
act. And yet the possibility of failure also faced each decision.
So regardless of the age of your characters the
magic must remain true to itself in all its characteristics. It too must cost.
Take time to plan out the repercussions.
“Drifter's gold is for me to spend --
For I am a vagabond.”
Don Blanding (A Vagabond’s House)
Exercise:
1.
Write your own version of these two
lines.
2.
What does it cost the drifter lose or
gain in your version?
Share:
your two lines.
Labels:
Coinage,
Cost,
Creative Writing Prompt,
Elidor,
Magic,
World-building
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