“Avatar is primarily an action-adventure
journey of self-discovery, in the context of imperialism and deep ecology.” Wikipedia
Showing posts with label Avatar. Show all posts
Showing posts with label Avatar. Show all posts
Thursday, June 13, 2013
Compose Through Metaphor
Sample
Movie Deconstruction (5 A)
“Avatar is primarily an action-adventure
journey of self-discovery, in the context of imperialism and deep ecology.” Wikipedia
Another aspect to consider when looking at endings is how
the plots and themes and characters are brought to completion. What is the
message that is left in the air? A movie or a novel may effectively tie
together the ribbons into a neat bow and still not be pleasant. How do you want
readers to walk away from your novel—what word or image or metaphor is
important to linger?
The quote above accurately shows both the theme and the
conclusion behind Avatar, regardless
of how much viewers agree. It doesn’t leave the audience in confusion. Imperialism
results in death and destruction. The world must respect the ecosystem of its
roots. Jack Sully discovers peace. All viewpoints that are open to continued
conversation or argument personally. However the closing image is Sully as a
Na’vi, a tribe of peace who nurture their ecology and whose culture does not
practice imperialism. Image metaphor.
The series Firefly
addressed all its story questions as well in the final movie Serenity. Since the series got cancelled
before Joss Whedon had the opportunity to develop the whole story, he produced
a movie sequel rather than leave fans adrift. The situation in the opening episode
of Firefly with Reynolds and Washburn fighting for freedom from the Alliance
comes to a full battle scene at the end as well—completing the circle. Each
main character’s storyline is brought to completion, although not happily to
many fans, and the mystery behind both the Reavers and River comes into full
light and disclosure. Mal Reynolds has fought a successful battle, opposite to
the opening sequence. Truth has won out over deception. Serenity, the spaceship
is still able to fly. Serenity—the
state of being serene—at peace. Word metaphor.
Journal
Prompt:
1.
What ending image did your movie use? Was it a
metaphor that has lingered?
2.
What would have been better, in your opinion?
3.
What word or image or metaphor do you want your
novel to end with?
Share: Why do
you consider your choice for your novel the right one?
Tuesday, June 11, 2013
Build Your Story World
Sample
Movie Deconstruction (5)
“At the
end of a scene, we want to feel that something important occurred. A change
took place. The fortunes of the character and the path of the story have
shifted.” Donald Maass
Not only does each scene need to fulfill this movement,
but also the end scene needs to maximize and bring to completion the story’s
beginning question. In the first blog I asked you to journal if the movie met
your expectations and why or, why not? If it did not, chances are it did not
fully answer the beginning question, or at least not to your emotional
satisfaction. Have you ever wanted to throw a shoe at your television in
frustration at a bad ending?
The character needs to be transformed in some way. His
perspective on life has shifted. Her values have reshaped. Something new has
been added to life or some hindrance removed freeing up a new beginning.
The beginning story situation needs to be resolved, even
in an ongoing series. If there has been a murder—justice, if romance—decision,
a journey—completed. The main character can leave the question or possibility
that he will return again, such as Indiana Jones, but the main quest, conflict
or dilemma right now has to be answered.
Sometimes both can be answered with a surprise or twist,
but that too needs to fit naturally within the genre. For example, in Avatar,
at the beginning all Jake Sully wants is to be able to walk again and he is
willing to do whatever is asked to fulfill his personal need. He really doesn’t
care about anything or anyone else. At the end, he is willing to die for the
Na’vi. However instead of death he becomes one, with full restoration of his
body beyond any possibilities he could have ever conceived.
Journal
Prompt:
1. Go back to your notes and write out exactly how and
why the character changed and the story question became resolved.
2. Are they reasonable or not? Are there holes? Is
there emotional satisfaction?
3. What could have been an alternate ending?
Share: What
would you have changed in the ending if you could?
Tuesday, March 12, 2013
Build a Story World
Thresholds of Distance
These include worlds apart in distance, such as East to
West, or civilization to wilderness.
Then too, is the distance created by time barriers as found in time
travel fantasy to move across historical eras, and science–fiction travel
crossing space and time?
Each one of these thresholds often includes a mechanism. How
will the crossing and re-crossing be accomplished? What new thresholds happen
if stranded? Is there a limit before a character must choose to stay or leave
permanently?
The movie Avatar
includes multiple layers. First there is the threshold to be permitted to
travel to Avatar. Then there is the different stratas of power and influence within
the mining colony. Next comes the limited access to the Nav’i, the inhabitants
of Pandora, with another hierarchy of status based on qualities almost
completely counter cultural to the business based colony. And within each
crossing and re-crossing is the threat of death from the poisonous atmosphere.
Take another look at the movie, or another time-space
crossing genre, and make a list of all the distance barriers: physically,
emotionally, mentally, spiritually and morally.
Exercise:
1. Choose one of the above categories and put your
character into that moment of choice. Overwrite all the sensory details.
2. Then write up the scene twice, once for each
possible decision: to flee or fight, or to submit the accepted ‘dogma’ either
socially or personally.
Share: Which one
has the strongest emotional reaction? Why?
Labels:
Avatar,
Creative Writing Prompt,
Distance,
Thresholds,
Worldbuilding
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